Winter 2018 - November 2018
Gameplay Engineer (Unreal Engine 4, C++)
Summer 2017 - Summer 2018
Programmer (Unreal Engine 4, C++)
March 2016
Programmer (Unity, C#)
Worked on a first-person narrative game centered around player-NPC interactions; produced a game prototype
Developed systems for AI level navigation and player detection and tools for designers to customize navigation/detection; worked with three designers, two engineers, and two artists
November 2016
Programmer (C++)
Fall 2016
Programmer (Unity, C#), Designer, Voice Actor
Worked on a multiplayer arena brawler with a focus on item-based combat; produced a finished, polished game
Primarily developed character movement and physics; worked alongside another programmer and a sound designer
July 2016
Programmer (Unreal Engine 4, C++), Designer
Spring 2016
Programmer (Swing, Java), Designer
Worked on a Cookie Clicker-style MMO incremental game; produced a finished game
Spring 2016
Programmer (Unreal Engine 4, C++), Designer, Voice Actor
Worked on a third-person action platformer; produced a finished game
Primarily developed character movement systems and platforming features; worked alongside 2 other programmers
January 2016
Programmer (Unreal Engine 4, C++), Designer, Voice Actor
Developed a networked multiplayer shooter alpha that won an award at USC’s 2016 Global Game Jam
Coordinated a 7-man team including one other programmer, two designers, one sound designer, and two 3D artists
December 2015
Programmer (Unreal Engine 4, C++), Designer
Worked on a brief marble-rolling game focused on high-speed platforming gameplay; produced a finished game
Developed a camera system that adjusted depending on the direction and magnitude of the player’s velocity